#include "../begonia.h"
#include "boss_1_0.h"
#include "../base/scene.h"

boss_1_0::boss_1_0():boss(192.0,523.0,20.0,0.0,0.0,&f.head)
    {
    }
boss_1_0::boss_1_0(double tx,double ty,double tr,double tvx,double tvy,bullet *h):boss(tx,ty,tr,tvx,tvy,h)
    {
    }
void boss_1_0::clone(bullet *h)
    {
        new boss_1_0(x,y,r,vx,vy,h);
    }
bool boss_1_0::move()
    {
        if((int)t/4>(int)tlast/4)
        {
            new bullet(x,y,10.0,cos((double)((int)t/4))*1.5,sin((double)((int)t/4))*1.5,&f.head);
        }
        return true;
    }
